Ray Zhang, computational designer and creative technologist. I work across spatial AI, robotic fabrication and programmable material systems. Most of what matters about a design is the part we can only describe: how it is perceived, how it feels to stand in. My research makes that part structured, measured and operable. I build the tools as well as the work they make.

Open to consultation, commissions and collaboration.Based in Cambridge, MALondon, UK

© 2026 Ray Zhang

Education

Projects

Professional Experience

Exhibitions

Teaching & Publication

Awards & Grants

Selected Press

Skills

Programming — C#, Python, C++.

Simulation and physical computing — Unreal Engine, Unity, Arduino.

Digital design and visualization — SideFX Houdini, Autodesk Revit, Autodesk Fusion, Rhino 3D, Blender, Grasshopper, V-Ray for Rhino, D5 Engine, Keyshot, Redshift.

AI and machine vision — ComfyUI, Stable Diffusion, Krea AI, Runway, TwelveLabs, Claude Code, Cursor.

Fabrication — CNC milling, laser cutting, 3D printing (binder jetting, SLS, SLA, ceramic, plastic, metal), KUKA robotics.

English (full professional proficiency), Chinese (native), French (conversational).